Late 1998 |
Initial playtest with the staff of Intercon XIV,
at home in Chelmsford, Mass. |
March 1999 |
Julie and I run this as a panel for Intercon XIV.
Scheduled for an hour, people don't want to stop! |
mid 1999 |
Run at MIT for the Assassin's Guild. There's nothing
quite like a movie soundtrack ad-libbed in the Scheme programming
language, with English dubbing! |
March 2000 |
Julie, Jordan and I run this as the early opening game
for Intercon XV. It was really fun making some of the weird props, as
well as just pulling some of them out of my supply of strange
things. |