Across the Sea of Stars

The Game

Across the Sea of Stars is a Tale-telling game, which is structured differently than most LARPs. You have a Home Character, who you are for the game. You may be one of several different races from within the Coterie, with your own agenda and goals. You and others of your race may also have a set of goals. All of you are trying to understand the Klorn, to persuade them into joining the Coterie. Or not.

Part of this persuasion is done through the telling of Tales from your racial history, or from the history of the other races. These are small micro-LARPs within the larger framework. You will get a new Tale Character for the span of the Tale. In a few cases, you may end up playing yourself, or someone you know! This is all covered in more detail on the Rules page.

The game is broken into several separate periods:

Game Period Duration (minutes) What Happens

Game and Rules Briefing

30

We explain the usual mundane things that everyone needs to know about the game.

Home Character Time

45

You play your Home Characters and start working on the issues that are important to you. No Tales are told during this time.

Tales from the Age of Expansion

90

You play out the Tales from the Age of Expansion, from the early days of spaceflight.

Home Character Time

30

You play your Home Characters and continue working on the issues that are important to you. No Tales are told during this time.

Tales from the Age of Contact

90

You play out the Tales from the Age of Contact, when races encountered each other in the depths of space and on the surfaces of strange worlds.

Game break

45

Everyone gets something to eat. The GMs go offline.

Home Character Time

30

You play your Home Characters and continue working on the issues that are important to you. No Tales are told during this time.

Tales from the Age of Federation

90

You play out the Tales from the Age of Federation, from the times when many races mix and mingle with each other, easily and uneasily. There will be a Tale at the end that involves every character.

Home Character Time

90

You play your Home Characters and resolve the issues that are important to you. No Tales are told during this time.

Resolution and Game Wrap

60

We explain what happens. Everyone explains the details of what happened.

Note that these durations are estimates. The GMs reserve the right to adjust and change the times as needed for game pacing and flow.