I don't just write LARPs. I also write about LARP. There's also unsold fiction hanging around. I also write technical articles on occasion.
About LARP
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Writing a Murder Mystery article, The Book of LARP: Live Action Role Playing, Mike Young, Interactivities Ink (2003), ISBN 978-0970835680. (Out of print)
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Remember, when it comes to LARP, I can't write short. I get complaints (rightly so, on occasion) that the character sheet is too long, or there are too many bluesheets. (Guilty, guilty, guilty!) Many character sheets are short stories. Or novellas.
The Idol Hands of Death is more than 400 pages of material. Across the Sea of Stars is around 1,000 pages. My LARPs are novels, broken into many pieces.
Science Fiction
There are many unpublished works on the laptop that need to go somewhere. Writing skills ✓ publication skills ✗:
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How Would You Rate Our Service, 2017, Winner of Medgadget Sci-Fi Contest 2017
Technical Topics
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Securing the U.S. Transportation Command, Jeffrey M. Diewald, Kajal T. Claypool, Jesslyn D. Alekseyev, George K. Baah, Uri Blumenthal, Alfred Cilcius, William L. Pughe, Joseph A. Cooley, Robert K. Cunningham, Jonathan R. Glennie, Edward F. Griffin, and Patrick J. Pawlak, MIT Lincoln Laboratory Journal, Cybersecurity issue, Volume 22, Number 1, 2016. ISSN 0896-4130.
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Using Provenance To Expedite MAC Policies (UPTEMPO) (Previously Known as IPDAM), J. Seibert, G. Baah, J. Diewald, and R. Cunningham. Technical Report USTC-PM-015, MIT Lincoln Laboratory, October 2014.
US Patents
Both of these came from my years at Digital Equipment Corporation.
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System for Specifying Interactions Among Objects in a Digital Data Processing System. (US Patent 5,613,116) This was from the early days of User Interface development, when we were trying to build simple, reliable, manageable, and modifiable actions in our UI for the VMS Debugger. I was part of the UI development team that designed, implemented, and tested this system, in an application used by almost every software developer who worked on VMS.
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Method and Apparatus for Testing Software on a Computer Network. (US Patent 5,630,049) The VMS Debugger was a critical asset for debugging the VMS operating system, especially when the operating system was undergoing significant changes. It became clear that there were times when we had to be able to debug the VMS kernel from a different, stable system, across a physical connection. I was the VMS Debugger expert tasked to make the Debugger part of it work.